Finish till move semantics
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91ab971a04
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7e226a7433
@ -3,19 +3,19 @@
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec1 = fill_vec(vec0);
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// dbg!(vec0);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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let vec = vec;
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let mut vec = vec;
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vec.push(88);
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@ -5,13 +5,11 @@
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn main() {
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let vec0 = vec![22, 44, 66];
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0.clone());
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assert_eq!(vec0, vec![22, 44, 66]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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@ -6,8 +6,6 @@
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn main() {
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let vec0 = vec![22, 44, 66];
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@ -17,7 +15,7 @@ fn main() {
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(88);
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vec
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@ -7,13 +7,11 @@
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn main() {
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let vec0 = vec![22, 44, 66];
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec();
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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@ -21,9 +19,5 @@ fn main() {
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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fn fill_vec() -> Vec<i32> {
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// Instead, let's create and fill the Vec in here - how do you do that?
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let mut vec = vec;
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vec.push(88);
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vec
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vec![22, 44, 66, 88]
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}
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@ -6,14 +6,12 @@
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn main() {
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let mut x = 100;
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let y = &mut x;
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let z = &mut x;
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*y += 100;
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let z = &mut x;
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*z += 1000;
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assert_eq!(x, 1200);
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}
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@ -5,24 +5,22 @@
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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fn main() {
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let data = "Rust is great!".to_string();
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get_char(data);
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get_char(&data);
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string_uppercase(&data);
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string_uppercase(data);
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}
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// Should not take ownership
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fn get_char(data: String) -> char {
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fn get_char(data: &String) -> char {
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data.chars().last().unwrap()
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}
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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data = &data.to_uppercase();
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fn string_uppercase(mut data: String) {
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data = data.to_uppercase();
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println!("{}", data);
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}
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@ -7,11 +7,9 @@
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//
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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let a = [10, 20, 30, 40]; // a plain array
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let v = // TODO: declare your vector here with the macro for vectors
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let v = vec![10, 20, 30, 40]; // TODO: declare your vector here with the macro for vectors
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(a, v)
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}
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@ -7,13 +7,11 @@
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//
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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for element in v.iter_mut() {
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// TODO: Fill this up so that each element in the Vec `v` is
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// multiplied by 2.
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???
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*element *= 2;
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}
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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@ -24,7 +22,7 @@ fn vec_map(v: &Vec<i32>) -> Vec<i32> {
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v.iter().map(|element| {
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// TODO: Do the same thing as above - but instead of mutating the
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// Vec, you can just return the new number!
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???
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element * 2
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}).collect()
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}
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